Saturday, October 14, 2017

"The Adventure of Esmeralda and Ruby on Magical Island" (review)

We had a conflict over the computer last night. My daughter (eight year old Addy) wanted to play ABCya! and I wanted to play interactive fiction. Reminding her how much she loved last year's "16 Ways to Kill a Vampire at McDonald's" I cajoled her off her game site to the IF competition page. My window was already opened to "Eat Me". Addy was intrigued by the cover art. I thought she might enjoy that one, but I'd already played it.

"The Adventures of Esmeralda and Ruby on Magical Island" by Marco "Eric108"Anastasio is the first in the alphabetic series which says "made up for children" so we launched that one.

Wednesday, October 11, 2017

"Eat Me" (review)

"Eat Me" is a parser game with a tightly constrained verb set, written by Chandler Groover for the 2017 interactive fiction competition. Chandler Groover is one of the most poetic voices in modern IF. A sentence or two from his keyboard generates an entire landscape of macabre surrealism. That's not just a writer-ly skill he employs in the opening paragraphs, but one he applies with equal vigor in every single passage. On the down side, it can be a little overwhelming if the reader doesn't enjoy the style of fairy-book horror which is Groover's specialty. I sort of enjoy the genre.

Sunday, October 8, 2017

Nightbound (Review)

"Nightbound" by ProP is a text based RPG launched for the 2017 IF comp. I played this next because it appeared near the top of my randomized list.

This is a solidly coded RPG set in a traditional, but not entirely cliched, Tolkein-esque environment. The player can choose from one of three classes to start (fighter, rogue, magic user) and can partner with a diverse selection of travelling companions met during the game. Near the start of the game the sun has "gone out", casting the world into permanent night. The player is recruited to solve this mystery and dispel the curse.

"Nightbound" is complex enough to require nearly two hours for completion, and may have some additional replay value. The player interacts by clicking on a text menu near the bottom of the screen. Additional click-options might appear by hovering over significant words in the room description, which simulates a more careful location search.

More about my personal experience after the break.

Saturday, October 7, 2017

Grue (review)

"Grue" is a parser game, written in Z-code by Charles Mangin for the 2017 Interacive Fiction competition. More after the break


Domestic Elementalism (review)

"Domestic Elementalism" is a point and click text game by "Emma@fireisnormal". Drawn in by the blurb and cover art, I had peeked at this game the very first day it was launched for the 2017 IF competion. Later I came back to finish it when it appeared near the top of my randomized list.

Review after the break

Friday, October 6, 2017

"Will Not Let Me Go" and "Hexeteria Skaxis Qiameth" (reviews)

"Will Not Let Me Go" is a Twine story by Stephen Granade

"Hexeteria Skaxis Quiameth" may or may not have been written in Twine, but has a similar mechanic for player interaction. Hexeteria was written by Gabriel Floriano

Both works have been entered in the 2017 interactive fiction competition. Both are reviewed after the cut break.