I played “Magpie Takes the Train”, thinking all the way
through that it had been written by JJ Guest, who wrote the earlier “Alias: the Magpie”, winner of the 2018 IF competition. Only at the end, when I began to
write up my notes, did I learn this was actually an authorized sequel written
by Mathbrush, another highly accomplished IF personality. Maybe I should learn to
read blurbs more carefully. But alas, the reason I’ve taken to playing IF is
that I’m not an attentive reader; the interactive format forces me to engage
more actively with what I’m seeing on the page.
“Magpie Takes the Train” shares several features in common
with its inspiration: an entertaining detective farce involving frequent
costume changes; dialogue with an amusing cast of upstairs-downstairs
society figures (but curiously set in the states). Both games have a well implemented full parser interface.
This game differs from “Alias” in its scope. Whereas Alias
was a full length game, with multiple rooms and individual scenes, “Train” is an
elaborate one-room puzzle box. The goal, as indicated in the blurb, is to steal
a coveted gemstone from the owner’s private train car. There is a time limit on
completion, but a generous one and it may be possible to win the game in one
play through. I gave myself the luxury of several restarts to experience the
full space of the game. Each costume endows the player with a different set of
powers and dialogue outcomes. Some of the actions are sequence and time
dependent. It took me a little more than an hour to finish, checking the hints
only once for a puzzle related to the Viscount. Turned out I just needed to
examine the Viscount more carefully.
A delightful addition to the Magpie canon.
This game has been entered in the 26th annual interactive fiction competition. More interactive fiction can be found at the interactive fiction database.