I just finished writing my 25th review for the 2015 interactive fiction competition, which is more reviews than I've written any other year (almost double what I've written any other year.) Yet I'm still not even quite half through with this year's competition entries!!!
This really has been a great competition year, both for the number of entries and the quality.
My favorites so far have been
Brain Guzzlers from Beyond
Life on Mars?
Some others that have improved their standing, upon reflection, because they stuck in my mind are
Baker of Shireton
I know I won't be able to play all of the games before the end of the competition season. Indeed, I need to take a break from this, as I have some other obligations piling up.
I have been been inspired this year to start learning Twine and Java script. I have in mind a slice-of-life story that focuses on character development. Characters are boys in their late teens, closing shop in the last week of their summer job.
Some of my other goals include:
Realistic modelling of both PC and NPC changes over time.
Realistic modelling of the passage of time in location descriptions.
Use of integrated puzzles to control pacing. (by integrated puzzles, I mean not arbitrary puzzles, but obstacles that contribute to the story arc)
Point and click map navigation